Witryna22 gru 2024 · Hello, Two sides of the answer: Image() is not an interactive widget and therefore it let the click pass through to the window. If you use ImageButton() or e.g. … Witryna18 kwi 2024 · Часть 1 : Заранее скажу, что гайд не полный даже близко, и я много чего не сказал. Привет. Всех рад видеть в треде о базовых пониманиях при работе в ImGui. Сначала я бы хотел уяснить, что я буду рассматривать последнюю ...
Interacting with imGUI window when in game - Guided Hacking …
Witryna17 sty 2024 · Imgui draws on top by default, the mouse interaction should always work. The keyboard focus is lost if you click outside the window, you can use ImGui::SetNextWindowFocus (); before ImGui::Begin () to fix that. I guess your mouse / keyboard hook isn't working correctly if you still have problems. 0. hehexdd. Witryna20 paź 2024 · IsWindowHovered () default behavior has been changed to return false if an item of another window is active. It makes the function more consistent and … the boys ep 7 release date
Show window only when mouse is over? #1647 - Github
Witryna22 paź 2024 · This will make window topmost - so we can draw ImGui on top of the game, transparent and layered - which will make all mouse and keyboard inputs pass through it, like a "ghost" window, and tool window, which will delete the window from being seen in task manager under the game process. Key difference is here, in … Witryna30 wrz 2014 · bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input) bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input) This is updated by NewFrame() so the idea is that you pass your raw inputs to ImGui but it doesn't necessary use them. Witryna31 mar 2024 · Then once all your rendering is done you have to delete the frame buffer and texture object every time inside the loop. glDeleteFramebuffers (1, &fbo); … the boys ep 6 reddit